The first analysis of the relationship between art and video games, from the sixties until today. Video games have emerged as an art forum in the tweny-first century. Games like Portal and Machinarium have redefined the medium, blurring the boundaries between art and entertainment. In recent years they have had a crucial influence on other arts: cinema, literature, music, and visual arts. They stand at the crossroads between very diverse forms of culture and industry, and it is precisely the anomaly inherent in this encounter/clash that makes them so terribly fascinating. Neoludica is an in-depth exploration of the relationship between art and video games, and it underlines how the video game is an art form that has yet to be understood......
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